Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
    Vendor:   NVIDIA
    VRAM:     6102 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\LeapCSharp.NET3.5.dll (this message is harmless)
Loading D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\LeapCSharp.NET3.5.dll into Unity Child Domain
- Completed reload, in  0.148 seconds
Platform assembly: D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Work\AEI\HoverVR\Builds\HoverUiKitDemo-HovercastCubes-LeapMotion_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

desktop: 1920x1200 59Hz; virtual: 3840x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

ovr_Create(&m_session, &luid) failed: The given HMD doesn't exist.
Failed to create Oculus Session.Compositor failed to initialize.ovr_Create(&m_session, &luid) failed: The given HMD doesn't exist.
Failed to create Oculus Session.Compositor failed to initialize.OpenVR initialized!
 
(Filename:  Line: 347)

[VRDevice] Successfully created device OpenVR.
UnloadTime: 0.788183 ms
DemoAdjustMainSceneForLeap ('LeapMotion') is complete. Component disabled for runtime.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DemoAdjustCursorsForHovercastDefault ('LeapMotion') is complete. Component disabled for runtime.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loaded scene: Hover/InputModules/LeapMotion/Scenes/HoverInputModule-LeapMotion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HandPool.ModelsParent needs to reference the parent transform of the hand models.  This transform should be a child of the LMHeadMountedRig transform.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DemoAdjustInputSceneCamera ('LeapMotion') is complete. Component disabled for runtime.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 58c -> priority: 1 
  Thread -> id: 2548 -> priority: 1 
OpenVR Shutdown
 
(Filename:  Line: 701)

